Perks of gaming


Games should be more widespread and acknowledged.

For as long as I can remember, gaming has taken on a bad name for itself. Games, in general, come under fire. The fire of doleful criticism, the fire of groundless accusations and many more. It has been so bad, so daunting that gaming is considered to be voodoo amongst adults, a deprecating tool against productivity, the root of all evil. For my part, I want to make people be more appreciative of one of human’s greatest innovations: games – particularly: computer games.

All my life, I have been supportive of gaming and will continue to do just that. Believe me, gaming is not as bad as the majority of people think it is. I hope that, through this post, people will have a clearer, more informed view of gaming.

Roughly thirteen years ago, I was human boy (still now). Like any other boys, I had a pocket full of curiosity. I found everything around is worth tinkering. All the toys I broke, all the furniture’s life I ended, but still, my crave was far from ultimate satisfaction. Soon, I met my match – the computer. It was nothing fancy at the time, but it was good enough to run Need For Speed III. Looking back from now, I think that I would have not be me today if I had not been introduced to the computer and the game. The more I played, the more curious I was. My curiosity ranged from how the game mechanics worked to how the computer itself worked so marvelously, so miraculously. Let’s just say I owe all of that to the guy who invented the computer and the guy who invented the Ping Pong game.

Games have been made solely to satisfy one’s need of entertainment and to fulfill one’s need of creativity (fyi, they are the end users and the genius behind the games). Have you ever wondered why we play game for? In my own words, I have a lot of answers to give. I would play for leisure. I would play to forget the troubling events around me. I would play to have a connection between all my friends. I would play hard and skillfully to prove that I am still good at or at least, be able to accomplish something. Games have always been meant for fun. It does not really matter whether you are losing or winning ten folds albeit, you might want to take gaming seriously if you were competing in a world championship. But, like I said, generally, people are just flying with the flocks, incriminating games. I think that people can only see the black dot at the center of the white canvas and then judge us gamers as a whole. Of course, there is no denial that people have caused troubles due to gaming, but that is just the tip of the iceberg. What about us? The ones who can play with moderation, who can subsequently blend in with social life and even benefit from gaming.

Recently, there was a television news program on BTB (network’s name has been changed) and the editors interviewed a boy who was shown playing GTA V. I took the interview with a grain of salt when they just kept on bashing really bad stuff against gaming. Sure, GTA V is a violent game, rated M by ESRB. However, how could they know that it would bring a grave end to the boy’s life? Such assumptions have no grounds to stand. More importantly, they were grabbing games as a whole and spitting nonsense about how games, specifically online games were hazardous. To voice us gamers’ opinions against the false accusations, I will use my own settings to exemplify that gaming is not that toxic. I, myself, have played tons of games I can get my hands on. Honestly, I did not get those games through the orthodox channel (if you know what I mean). But, focusing on the subject, I have played plenty M-rated games, some are even R-rated, genres ranging from action, FPS, TPS to horror and so on. Look at me, I am still quite a content, peaceful human being. I have not killed anyone nor intentionally physically hurt anyone since I was born. I have made new friends through gaming, particularly, League of Legends, the game helped me stay connected to my friends across the country. If you are not a gamer, you will probably never know the proud feeling of having a winning streak, the bitter defeat and swear to retaliate only to be bested once again, the laughters and swearing whether you are losing or not, the bond you create playing multiplayer with your buddies. You would probably never know the eerie-ness of secretly playing games behind your legal guardians’ backs, the eagerness when a seasonal event pops up on the game’s homepage. How about the sceneries in the game? Play a open-world game or free-roaming game, abandon the missions and just gaze at the skies, the beaches, the bitc… errr… the mountains, the clouds, the ridiculously calm movements of NPCs around the area. Violent games like GTA have another selling point, except the ability to quench your thirst of randomly killing random strangers as you walk around with a bazooka in your hands, and that is the life-like details. From the buildings to the streets to the cars, every idealized object is an art of its own. You have to know that people spent time and brain matter to create those. Have you played LEGOs and get hooked to them? Then you must play Minecraft. Games are not just about going around and beating up people, objects and animals; we can learn from games; we can boost our imagination and creativity. Those above are merely enough to describe how games can benefit our lives!

<< Previous Post || Next Post >>


This blog post was finished and published at 1:18AM on August 8th, 2015

By Hoang Anh

Disclaimer: All of the names and brands mentioned above are registered trademarks of the respective trademarks and/or copyright holders. I do not own or have the intention to profit from mentioning those names and brands. I definitely am not affiliated with any of the mentioned above.

According to Fair Use Defense to a Copyright claim:

The fair use of copyrighted works for purposes such as criticism or comment is not an infringement of copyright. See 17 U.S.C. § 107. The idea of fair use reflects copyright law’s careful consideration of First Amendment principles, as fair use permits later authors “to use a previous author’s copyright to introduce new ideas or concepts to the public.” SunTrust Bank v. Houghton Mifflin Co., 268 F.3d 1257, 1265 (11th Cir. 2001). Section 107 of the Copyright Act delineates a nonexclusive list of four factors to assist courts in determining whether a given use of a copyrighted work is fair.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s